Crack the Code with Justin Jordan’s DEEP STATE
Crack the Code with Justin Jordan’s First Original Series with BOOM! Studios, ‘Deep State’
October 16, 2014 – Los Angeles, CA – Everyone loves a good conspiracy theory. Whether you want to believe it or debunk it, stories of the faked moon landing, government-sanctioned assassinations, and brainwashing have been around for generations. This November, award-winning publisher BOOM! Studios asks: What if those conspiracy theories were planted to cover up an even darker truth? Discover the conspiracy behind the conspiracies with Deep State, a new ongoing series that kicks off the first of three original series from one of the emerging voices behind hard-hitting and intelligent stories, Justin Jordan (Spread, The Strange Talent of Luther Strode), and talented artist Ariela Kristantina (Death of Wolverine).
“Justin is a writer we’ve been dying to work with,” said BOOM! Studios Editor-in-Chief Matt Gagnon. “His stories are visceral, smart, and they just bleed cool. With Deep State, Justin is setting up a little patch of land for himself at BOOM! and we’re excited to have him. Ariela Kristantina is teaming up with Justin and turning in some spectacular artwork on this series—she’s definitely an artist on the rise. Get ready for them to introduce you to John Harrow in November.”
In Deep State, John Harrow doesn’t exist, and his job is to make sure that other things don’t exist, too. At any given time, the government is running dozens of black book operations, experiments that aren’t on any official record and are never acknowledged to exist. Some of these are innocuous. Some of them are monstrous beyond reason. And most of the time, they go as expected and the public is never the wiser. Most of the time. John Harrow’s job is to handle them when things go wrong, and do anything to make sure the government’s secrets stay just that—secret. If you’re interested in conspiracy theory stories from comics like Planetary and Sleeper to films like Enemy of the State and Three Days of the Condor, you’ll be gripped by Deep State!
Deep State #1 arrives in comic book shops on November 12th with a main cover by Mondo print illustrator Matt Taylor and a retailer incentive cover by Artyom Trakhanov (Undertow), with a cover price of $3.99 under Diamond order code SEP141117. The Final Order Cutoff Date for retailers is October 20th. Not sure where to find your nearest comic retailer? Use comicshoplocator.com or findacomicshop.com to find one! It’s also available for pre-order directly from boom-studios.com.
ABOUT BOOM! STUDIOS
Founded by Ross Richie in 2005, Diamond Gem Award-winning “Best Publisher” BOOM! Studios (boom-studios.com) generates a constellation of best-selling Eisner and Harvey Award-winning original and licensed comic books and graphic novels with the industry’s top talent. BOOM! Studios is comprised of four distinct imprints. The original Studios imprint is home to Mike Carey’s Suicide Risk; James Tynion IV’s The Woods; Mark Waid’s Irredeemable; Sons of Anarchy; and Big Trouble in Little China. Steven Grant’s graphic novel 2 Guns was released as a feature film from Universal Pictures, starring Denzel Washington and Mark Wahlberg. BOOM!’s all-ages imprint KaBOOM! publishes Charles Schulz’ Peanuts; Jim Davis’ Garfield; Cartoon Network’s Adventure Time, Regular Show, The Amazing World of Gumball, and Steven Universe; Mike Kunkel’s Herobear and the Kid; and Natasha Allegri’s Bee and PuppyCat. BOOM!’s experimental imprint BOOM! Box publishes The Midas Flesh and Lumberjanes. In June 2013, BOOM! acquired Archaia Entertainment (archaia.com). Archaia is the Eisner and Harvey Award-winning graphic novel publisher of Mouse Guard, Cow Boy, Gunnerkrigg Court, Rust, and Jim Henson’s Tale of Sand. In October 2013, BOOM! Studios entered into a unique first-look relationship with 20th Century Fox, giving the studio access to its library of titles and giving the publisher access to Fox’s vast catalog of films. In August 2014, BOOM! Studios began a similar first-look relationship with 20th Century Fox TV to develop properties for the small screen.